Since a pair of lines and a square happened to represent a table tennis match to give birth to PONG, it might be said that there were born the video games (although there is information of previous games, we will always consider the famous person PONG to be the maker of the commercial video games). I can explain little of PONG that you should not know: a two-dimensional game, in his beginning monochrome, for one or two players. Simpler impossible: no? So much that was not using microprocessor but circuits logic.
Then the sector specialized and soon we would meet games to color, sprites that would make us recognize figures on the screen, cartridges with aptitude to keep games, text that would allow us to put ourselves to the skin of the personage, graphs every day more spectacular, authentic sound-tracks … and the multiplayer online. The first in the PC, then in Dreamcast, PS2 and XBOX to end up by being something indispensable in any games system. To tell truth, the first games in network go back 1973 with the Empire, but they were not massively exploited until a few years ago.
The multiplayer in Internet has entered like an avalanche a lot of games of the current catalog of the seventh generation of games consoles, promising an experience of game impossible to obtain offline and like form of p rolongar the duration of the video games up to the infinite. But as the polygons finished with doing that some of us lack the pixels, the multiplayer online seems that it threatens to do the same with the local "piqués". Although, it seems that we will always have chance of staying to house of some companion and throwing a few games to the FIFA, unfortunately it seems that soon - in the rest of qualifications - to our companion we will have to do for the webcam. Some of them will think that this point of view is an exaggeration, but if we concentrate on a lot of games of careers (one of the excellent genres in the field of the multiplayer, considering his facility) we will see that the classic way of two or more players to divided screen has stopped existing.
The divided screen has lost bellows ironically in the epoch in which we enjoy of the best and bigger TV sets. Is this a phenomenon an answer to the demand of the players? Are we we, that we have forgotten the way to several offline and have provoked that the developers do not worry in creating games with the above mentioned characteristic? It seems that partly we are the users that we claim a good game service online, but to think is made a stranger that we have stopped playing in company at blow and for proper will. If, on having played with friends in person, we have a much more social experience and a proximity impossible to manage with some microphone! Then: Wherefore we are remaining without being able to compete face to face? Once again the Gentleman Money has the answer. At home we play with a console, a copy, a TV set and a control for every player who wants to take part. The payment of the game in line multiplies for the number of players who take part in the game. To begin a few careers between four can come to us to cost, as a whole, four times more online that offline, benefit that there will distribute the developers of games, of consoles, of TV sets and up to the Internet providers. I dress from this point of view, there is no reason to develop a classic multiplayer, leaving aside the games directed to least penetrated into Internet (parents, children). Although it is not possible to discard that up to a few years the whole family will be competing in the network.
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