Since Motion Capture of Virtua Fighter took the realism of authentic human movements in 3D to the video games, the fact of seeing a personage 2D animated by impeccable form already we should not surprise, and nevertheless, the sprites realized by means of the skill of the Rotoscoping still turn out to be impressive in spite of taking above the weight of two decades.
Time behind, the grafistas had to devise them so that his personages not only were well designed, but also they had an animation fluĂda. Every time the number of grafistas was major inside the same project in order to offer an aspect that was superior to that of the rest of throwings that existed on the market. In the world of the cartoon a skill existed, the rotoscoping, which was taking years being used in qualifications like Betty Boop, Snow White, or the very same Dragon's Lair, the last one already in video game, although in the fund it was only a mythical succession of fragments of cartoon that were happening from one to other on having pulsated (or not) the button in the just moment (or not so just …: ouch!). A man, Jordan Mechner, bet everything for this type of animation, creating an unforgettable game which name resounds every day with more force if it fits: Prince of Persia.
The title was possessing an exact difficulty, was providing many hours of entertainment, and his system of pitfalls, jumps, battles, jumps, mapping and more jumps was (and it continues it being) an authentic marvel, but what really did that they all were putting the eyes on the work of Mechner was his successful animation.
The skill was consisting of filming the stills with persons of meat and bone later to reproduce them as faithfully as possible by means of pixels drawing above. Normally a more or less advanced rotoscopio was used for it, although, on having applied it to the field of the video games, between presupposed shallows and that the final product was not a drawing but a sprite, we might say that the process was done rather to the beast, introducing the frames in a program of graphic design of those of the day before yesterday and tracing in pixels the figure, adapting it to the final size of the sprite treating that it was not occupying very much. So that we understand each other, it was an authentic Chinese work.
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